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EDUCATIONAL DIGITAL GAME DESIGN II

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Learning Outcomes

  • Relates the concept of entertainment with the concepts of entertainment and learning.
  • Defines the concept of game through learning.
  • Explains the positive impact of the concepts of game and entertainment on the learning process.
  • He/She correctly integrates the concepts of entertainment and learning into the game.
  • He/She applies educational game design models based on target audience and platform and integrates them into the game.
  • Understands educational game design models and uses the correct model for the targeted game.
  • He/She integrates educational game design models into the game with correct game mechanics.
  • He/She designs educational games using the right visual design approach in the context of different ages and target audiences.
  • He/She analyzes concepts that deeply affect learning processes, such as perception and cognition, in the context of the target audience and carries out both visual design and game design in this context.
  • He/She prepares the visual designs within the game design with the correct perspective within the framework of the target audience and genre.
  • Prepares concept designs for the targeted audience and game type.
  • He/She prepares the space designs required for the game correctly within the framework of the target audience and platform.
  • It prepares the visual designs in the educational presentation processes of the game for the perception and cognitive data processing processes of the target audience.
  • Prepares the level designs of the game within the framework of flow and motivation theory.
  • Description
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  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods
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