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EDUCATIONAL DIGITAL GAME DESIGN I

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Learning Outcomes

  • Defines play and learning processes by associating them.
  • Explains the concepts of game and learning by associating them.
  • Examines the game in an educational context for different ages and target audiences.
  • He/She explains different pedagogical approaches in the context of the target audience and integrates them into the game.
  • He/She explains androgogical assumptions in the context of the target audience and integrates them into the game.
  • Designs educational games by associating them with the entertainment factor.
  • He/She increases the act of learning to higher levels by integrating the entertainment factor into educational content for different ages and target audiences.
  • He/She improves in-game learning processes by reading the game through fields such as psychology and education.
  • He/She designs the in-game ranking system by adopting entertainment and educational content.
  • He/She considers in-game motivational contexts on the basis of educational and entertainment factors and designs in this context.
  • Examines the concepts of culture and game in a related manner.
  • He/She considers traditional and digital games in a single context.
  • He/She reconsiders traditional games on a global scale while preserving local textures while converting them to digital.
  • Uses educational game design models by associating them with appropriate game design.
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods
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