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DEPARTMENT OF DIGITAL GAME DESIGN

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Matrix of Program Outcomes&Field Qualifications

0 : Doesn’t support   1 : Low-level support   2 : Mid-level support   3 : High-level support
Program Qualifications (Outcomes) 1 2 3 4 5 6 7 8 9 10
Uses fundamental art and design knowledge for 2D and 3D visual asset production. 3 3 3 1 1 1 3 1 0 1
Develops original character, environment, and object designs for digital games. 3 3 2 1 1 1 2 1 0 1
Applies knowledge of color, composition, perspective, and anatomy to game art. 3 3 2 1 2 1 1 1 0 1
Adobe Photoshop, Illustrator, Blender, ZBrush, Substance Painter gibi dijital araçları etkili biçimde kullanır. 2 2 3 3 1 2 1 2 2 1
Integrates and optimizes art assets in game engines such as Unity, Unreal Engine, and Godot. 2 2 0 3 3 0 0 1 0 1
Enhances user experience with in-game visual storytelling, atmosphere, and aesthetic adjustments. 1 1 2 0 3 3 2 0 1 1
Develops creative ideas, plans, and manages processes in game art projects. 1 0 0 2 3 3 1 3 3 2
Critically evaluates digital art products, providing and receiving constructive feedback 1 1 1 1 3 0 3 1 1 2
Relates visual productions to game culture, media history, and contemporary art practices. 2 1 3 0 3 0 3 0 0 1
Works effectively in interdisciplinary teams and adapts to production pipelines. 1 2 1 2 2 3 0 3 0 1
Produces visually sensitive content that reflects cultural diversity with awareness of social responsibility and inclusivity. 1 2 2 0 3 0 3 1 0 1
Establishes industry communication, prepares a professional portfolio, and develops creative entrepreneurship skills. 0 1 2 0 1 2 0 0 3 2
Follows technological developments in the game industry and continuously renews themselves 1 2 2 3 2 1 0 2 2 3
0 : Doesn’t support   1 : Low-level support   2 : Mid-level support   3 : High-level support
  • Profile of the Programme
  • Specific Admission Requirements
  • Qualification Requirements and Regulations
  • Recognition of Prior Learning
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  • Field Qualifications
  • Key Learning Outcomes
  • Course Structure Diagram with Credits
  • Matrix of Program Outcomes&Field Qualifications
  • Matrix of Course& Program Qualifications
  • Examination Regulations, Assessment and Grading
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