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SOFTWARE ENGINEERING

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Learning Outcomes

  • Explains the concept of software engineering.
  • Understands what software engineering is.
  • Understands the significance of software engineering.
  • Gets information about the basic concepts in software engineering.
  • Understands some ethical and professional issues that are important for software engineering.
  • Understands the idea of software process.
  • Understands the concept of software processes and software process models.
  • Understands the generic process models and where they can be used.
  • Understands the contents of software requirements engineering, software development, testing and evolution.
  • Gets information about the case technology that is used to support software process activities.
  • Gets information about some of the notations defined in the Unified Modeling Language (UML) and how these notations are used to develop system models.
  • Learns software system requirements and different types of them.
  • Learns the concept of user requirements.
  • Learns the concept of system requirements.
  • Learns how requirements are organised in a software requirements document.
  • Learns the importance of requirements validation and how requirement reviews are used.
  • Understands the significance of requirement management.
  • Understands the idea of software design process.
  • Understands the architectural design process.
  • Learns how a software design can be represented using a set of interacting objects.
  • Learns the most important activities in a general object-oriented design process.
  • Learns the concept of a real-time system.
  • Learns a number of user interface design principles and in which cases these are most appropriate.
  • Learns different approaches to software development.
  • Learns how an iterative, incremental software development approach leads to faster delivery of more useful software.
  • Learns the differences between agile development methods and software development methods that rely on documented specifications and design.
  • Learns the principles, practices and some of the limitations of extreme programming.
  • Learns how prototyping can be used to help resolve requirements and design uncertainties.
  • Understands the process of software testing and bug tracking.
  • Understands the importance of software testing.
  • Learns a range of testing techniques.
  • Understands the principles of system testing and component testing.
  • Learns how to generate different system test cases and scenarios.
  • Understands the essential characteristics of bug tracking.
  • Understands the importance of release management and software reuse.
  • Understands that change is inevitable if software sytstems are to remain useful.
  • Learns the benefits and problems of reusing software when developing new systems.
  • Learns how to implement software reuse.
  • Learns how to develop a big application by composing small applications.
  • Learns about different types of software maintenance.
  • Learns how to manage releases.
  • Attends in a group project.
  • Applies all phases of software process in a real project.
  • Experiences to work in a team.
  • Understands the need for project planning in all software projects.
  • Understands the significance of project scheduling.
  • Understands the importance of version control systems and learns to use subversion.
  • Understands the importance of bug tracking and learns to write test scenarios.
  • Description
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