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GRAPHICS AND ANIMATION IN EDUCATION

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Learning Outcomes

  • Explain the basic features of algorithm and concept of instructional software design
  • Explain the basic concepts of instructional software design.
  • Explain the design principles of instructional software design.
  • Define the process of instructional software design.
  • List the algorithm of instructional software design process
  • Explain the basic concepts of Adobe Flash CS 3 programming language and the functional use of Adobe Flash CS3
  • Describe Adobe Flash CS3 programming language
  • Explain the functions of Adobe Flash CS3 menus and panels
  • Prepare drawings and graphs using tool box of Adobe Flash CS3
  • Use the symbols (Movie clip, Button, Graphic) and library
  • Explain duties of elements.
  • Create motion tween animations.
  • Create shape tween animations.
  • Create animations using symbols(Movie clip, Button, Graphic).
  • Create motion guide animations.
  • Create mask animations.
  • Add sounds and videos to animations.
  • Add basic interactivity to animations.
  • Construct Actionscript
  • Explain the functions of Actionscript
  • Create interactivity using the components of Actionscript
  • Create dynamic timeline applications.
  • Create dynamic mouse events and applications
  • Create dynamic sound effects and applications
  • Create dynamic time applications.
  • Create scanning event applications.
  • Create browser applications.
  • Design an instructional software on micro level using Adobe Flash CS 3 programming language
  • Compose algorithm lists for micro level instructional software.
  • Design storyboard for micro level instructional software.
  • Develop alternate application concepts for micro level instructional software.
  • Evaluate micro level instructional software effectiveness through the principles of programming and instructional use requirements.
  • Evaluate micro level instructional software effectiveness through the principles of programming and instructional use requirements.
  • Description
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  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
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