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DEPARTMENT OF DIGITAL GAME DESIGN

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  • Course Structure Diagram with Credits
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Course Structure Diagram with Credits

I. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT101 Basic Design Education I Required Courses 8 8.0
DOT103 Game Design Fundamentals Required Courses 4 5.0
DOT105 Anatomy and Figure Drawing Required Courses 4 5.0
DOT107 Game Narrative and Screenwriting Required Courses 4 5.0
TAR165 Atatürk's Principles and History of Turkish Revolution I Required Courses 2 2.0
TÜR125 Turkish Language I Required Courses 2 2.0
Yabancı Dil Dersleri 3.0

II. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT102 Basic Design Training II Required Courses 8 8.0
DOT104 Digital Drawing and Painting Required Courses 4 5.0
DOT106 Introduction to Digital Game Design Required Courses 4 5.0
DOT108 Introduction to Programming Required Courses 4 5.0
TAR166 Atatürk's Principles and History of Turkish Revolution II Required Courses 2 2.0
TÜR126 Turkish Language II Required Courses 2 2.0
Yabancı Dil Dersleri 3.0

III. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT201 3D Modeling I Required Courses 5 6.0
DOT203 Game Engine I Required Courses 5 6.0
DOT205 Material, Light and Render I Required Courses 4 5.0
DOT207 Game Asset Design Required Courses 4 5.0
DOT209 Visual Expression Required Courses 2 3.0
Mesleki Seçmeli Ders 5.0

IV. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT202 3D Modeling II Required Courses 5 6.0
DOT204 Game Engine II Required Courses 5 6.0
DOT206 Material, Light and Render II Required Courses 4 5.0
DOT208 Character Design Required Courses 4 5.0
DOT210 Motion Design Required Courses 4 5.0
Seçmeli Ders 3.0

V. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT301 3D Animation Production Required Courses 4 5.0
DOT303 Digital Sculpture Required Courses 4 5.0
DOT305 Digital Game Development I Required Courses 4 5.0
DOT307 Game Universe: Concept, Fiction, Narrative Required Courses 3 4.0
DOT309 Gaming Psychology and Player Experience Required Courses 3 3.0
Seçmeli Ders 3.0
Mesleki Seçmeli Ders 5.0

VI. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT302 Cutscenes and Game Cinematics Required Courses 4 5.0
DOT304 Game Interface Design Required Courses 4 5.0
DOT306 Digital Game Development II Required Courses 4 5.0
DOT308 Environment and Level Design Required Courses 4 4.0
DOT310 Project Management Required Courses 3 3.0
Seçmeli Ders 3.0
Mesleki Seçmeli Ders 5.0

VII. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT401 Digital Game Design Project I Required Courses 8 12.0
DOT403 In-Game Technical Art and Optimization Required Courses 3 4.0
DOT405 Professional Practices in the Gaming Industry Required Courses 3 4.0
Mesleki Seçmeli Dersler 10.0

VIII. SEMESTER

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT402 Digital Game Design Project II Required Courses 8 12.0
DOT404 Portfolio Development and Presentation Required Courses 4 5.0
Mesleki Seçmeli Dersler 10.0
Seçmeli Ders 3.0

Area Elective Courses

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT211 Game Culture Studies (TR) Area Elective Courses 4 5.0
GRA230 Computer Graphics Fundamentals (TR) Area Elective Courses 4 5.0
DOT311 In-Game Economy Systems and Design (TR) Area Elective Courses 4 5.0
DOT313 Artificial Intelligence Supported Game Design (TR) Area Elective Courses 4 5.0
DOT315 AI Supported UI/UX Design and Prototyping (TR) Area Elective Courses 4 5.0
DOT317 Stylized Asset Generation (TR) Area Elective Courses 4 5.0
DOT312 Visual Effects (VFX) for Games (TR) Area Elective Courses 4 5.0
DOT314 Serious Games and Educational Game Design (TR) Area Elective Courses 4 5.0
DOT316 Mobile Game Development and Platform Optimization (TR) Area Elective Courses 4 5.0
DOT318 User Research and Playtesting Methodologies (TR) Area Elective Courses 4 5.0
DOT320 Concept Art and Visual Development (TR) Area Elective Courses 4 5.0
DOT407 Virtual Reality (VR)/Augmented Reality (AR) Applications (TR) Area Elective Courses 4 5.0
DOT409 Automatic Animation and Rigging with Artificial Intelligence (TR) Area Elective Courses 4 5.0
DOT411 Character and Environment Modeling with Artificial Intelligence (TR) Area Elective Courses 4 5.0
DOT413 Advanced 2D Animation (TR) Area Elective Courses 4 5.0
DOT406 Advanced Digital Sculpture (TR) Area Elective Courses 4 5.0
DOT408 Independent Game Development (TR) Area Elective Courses 4 5.0
DOT410 Realistic Asset Generation (TR) Area Elective Courses 4 5.0
DOT412 Motion Capture Basics (TR) Area Elective Courses 4 5.0
DOT414 Projection Mapping Applications (TR) Area Elective Courses 4 5.0
DOT416 Blockchain Technologies and NFT Games (TR) Area Elective Courses 4 5.0
DOT418 Gaming Industry Economics and Market Analysis (TR) Area Elective Courses 4 5.0
DOT420 International Marketing and Localization Strategies (TR) Area Elective Courses 4 5.0
DOT422 Gamification Applications (TR) Area Elective Courses 4 5.0
DOT424 Game Marketing Strategies (TR) Area Elective Courses 4 5.0

Elective Courses

Course Code Course Title Required/Elective Theory + Practice ECTS
DOT212 Game History (TR) Elective Courses 2 3.0
DOT214 Game Theory (TR) Elective Courses 2 3.0
DOT319 Game Philosophy and Aesthetic Theories (TR) Elective Courses 2 3.0
DOT321 Game Culture and Sociological Analysis (TR) Elective Courses 2 3.0
DOT322 Game Criticism and Analysis Methods (TR) Elective Courses 2 3.0
DOT324 Gaming Ethics and Digital Responsibility (TR) Elective Courses 2 3.0
SAN416 Art Concepts (TR) Elective Courses 2 3.0
SNT460 General Art History (TR) Elective Courses 2 3.0

Foreign Language Courses

Course Code Course Title Required/Elective Theory + Practice ECTS
ALM175 German I (ALM) (ALM) Foreign Language Courses 3 3.0
FRA175 French I (FRA) (FRA) Foreign Language Courses 3 3.0
İNG187 English I (ENG) (ENG) Foreign Language Courses 3 3.0
  • Profile of the Programme
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  • Qualification Requirements and Regulations
  • Recognition of Prior Learning
  • Educational Staff
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  • Field Qualifications
  • Key Learning Outcomes
  • Course Structure Diagram with Credits
  • Matrix of Program Outcomes&Field Qualifications
  • Matrix of Course& Program Qualifications
  • Examination Regulations, Assessment and Grading
  • Graduation Requirements
  • Access to Further Studies
  • Occupational Profiles of Graduates
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